
All items on offer are of the same rarity. Up to two may be random (or secret) items of a given rarity, indicated by a giant ? with a rarity-colored border. Offers a choice of three items once any one item is purchased, the other two are locked off and become inaccessible. Opening one consumes the Rusted Key, but provides Uncommon or Rare items, similar to a Large Chest. If one is found, opening it is free.Ī unique chest that only spawns if a player is in possession of a Rusted Key at the start of the level.

Locating these generally requires the Radar Scanner.
#RISK OF RAIN 2 LUNAR ITEMS ACHIEVEMENT FREE#
After the first loop, they may spawn on any map.Ī free version of a normal chest which is entirely invisible. More than one can spawn, but there is always one in a tight cave in the middle of the map. They start appearing in the fourth level, Abyssal Depths. Costs twice as much as a regular chest to unlock, but the item within is always Uncommon(80%) or Rare(20%).Īn even larger golden chest that costs sixteen times as much as a regular chest to open, but always contains a Rare item. Usually contains a Common item(~79.2%), with a small chance to get an Uncommon item(~19.8%), and an even lower chance to get a Rare instead(~0.99%).Ī larger chest with three heavy bars on top. They can be opened for free.Ī small standard chest that costs a modest amount of money to open. This golden portal will take the players to the Gilded Coast, a secret combat stage.Īn Altar of Gold Shops & Chests Barrel Ī small pill-shaped barrel that grants a small amount of money and experience when opened. Offer a substantial sum of gold (compared to other map purchases) and it will spawn a "Gold Orb" on the Teleporter that will spawn a Gold Portal upon completing the Teleporter event. As these Shrines also increase the likelihood of an Elite Boss spawning, they are useful when chasing the Deicide Challenge.Īctivating one adds a special icon over the Teleporter, making it easier to see.Ĭan only be found in the Distant Roost, one of the first stages, Scorched Acres, and Siren's Call.įully upgrading a Shrine of the Woods completes the One With The Woods Challenge, and unlocks the Gnarled Woodsprite Equipment for future playthroughs.Ī single-use, extremely rare, type of shrine that's similar in appearance to the shrine of chance, but coated with gold. Can be stacked up to thrice if three separate Mountain Shrines spawn, but as the game replaces a certain amount of the same enemy with an elite, an elite boss will likely spawn.ĭefeating the boss after using two Shrines of the Mountain completes the Ascendant Challenge, and unlocks the Royal Capacitor equipment for future playthroughs. Each shrine gives one more item and spawns more bosses. Turns the boss battle at the Teleporter into the mountain's challenge, meaning more bosses (of the same type) will spawn, and one more item (each item is the same) will be awarded per player. Activating the shrine will cause the white icon to disappear, reappearing above the teleporter. Higher difficulty means more, stronger enemies, especially Malachites and Celestines in the late-game time of a run.Īn unactivated Shrine of the Mountain. The enemies that are summoned are influenced by the current map, and they are usually slightly more powerful than current spawns, with both greater damage and a higher health pool.

(A Fuel Array explodes when under -50% Max HP)Ī single-use shrine that summons one large, powerful enemy (a large elite or boss enemy, for instance) or a group of lesser enemies - elite or normal. Note: Having a Fuel Array equipped while interacting with a Blood Shrine will cause the Fuel Array to explode and you will die. These shrines are risky to use and caution should be taken when activating one in the open, as the player will need to regenerate their health, and enemy spawns can prove fatal, especially at higher thresholds. The gold is received even if the damage is blocked by a Tougher Times proc. The total amount awarded is based on the user's maximum life, so having a higher health pool will naturally award more gold. However, the profits gained are not shared between teammates in multiplayer. Up to two items can be received per shrine.Ī shrine that takes a percentage of the activator's life (or shields) in exchange for gold, ranging from 50% of the user's health, to 75%, and lastly 93% before it can no longer be used.

The cost increases with each use even failed uses, and continuous failures will not always yield a noteworthy item. A shrine in which you can exchange your (hard-earned) money in the hopes of receiving a random item of a random rarity (including Equipment, but not Lunar items).
